A Knight of the Realm (Adventure Kingdom #2)

by Steve Foxe (Author) Shadia Amin (Illustrator)

A Knight of the Realm (Adventure Kingdom #2)
Reading Level: 4th − 5th Grade

Adventure Kingdom is back in business! In the second volume of this magical graphic novel series from Epic Originals, Clark and Karoline's plans to run a seemingly normal park are disrupted when a messenger from the real Adventure Kingdom comes through the portal to summon the land's one true hero on a knightly quest . . .

With the Iron King safely in exile, the Grand Jerome, Eddie, and the kids reopen Adventure Kingdom with all the magic and none of the mischief. But they soon find themselves back in a world where magic is real and an old foe with a new name has developed a mesmerizing ability to control people's actions.

To save Adventure Kingdom from this con artist's clutches, the kids will have face some hard choices about trust, friendship, and what it means to be a hero.

Includes a bonus Adventure Kingdom tale!

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Paperback
$12.99

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Classification
Fiction
ISBN-13
9781524878719
Lexile Measure
540
Guided Reading Level
-
Publisher
Andrews McMeel Publishing
Publication date
April 20, 2023
Series
Adventure Kingdom
BISAC categories
JUV039060 - Juvenile Fiction | Social Themes | Friendship
JUV037000 - Juvenile Fiction | Fantasy & Magic
JUV008040 - Juvenile Fiction | Comics & Graphic Novels | Action & Adventure
JUV008080 - Juvenile Fiction | Comics & Graphic Novels | Fantasy
Library of Congress categories
Friendship
Magic
Graphic novels
Swindlers and swindling
Cartoons and comics
Amusement parks
Action and adventure comics

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