Video Games: A Graphic History (Amazing Inventions)

by Sean Tulien (Author) David Buisán (Illustrator)

Video Games: A Graphic History (Amazing Inventions)
Reading Level: 4th − 5th Grade
Video games evolved over decades from simple consoles to cutting-edge entertainment in homes and arcades. In the twenty-first century, they've also become some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history. And from the role of game cartridges to the power of the internet, learn how new inventions keep taking gaming to the next level.
Select format:
Paperback
$8.99

More books in the series - See All

Classification
Fiction
ISBN-13
9781728420189
Lexile Measure
720
Guided Reading Level
-
Publisher
Graphic Universe (Tm)
Publication date
August 20, 2021
Series
Amazing Inventions
BISAC categories
GAM013000 - Games & Activities | Video & Electronic
Library of Congress categories
History
Graphic novels
Video games
Technological innovations

Subscribe to our delicious e-newsletter!