Coding Projects in Python (Computer Coding for Kids)

by DK (Author)

Coding Projects in Python (Computer Coding for Kids)
Reading Level: 4th − 5th Grade

Using fun graphics and easy-to-follow instructions, this straightforward, this visual guide shows young learners how to build their own computer projects using Python, an easy yet powerful free programming language available for download.

Perfect for kids ages 10 and over who are ready to take a second step after Scratch, Coding Projects in Python teaches kids how to build amazing graphics, fun games, and useful apps. All they need is a desktop or laptop, and an Internet connection to download Python 3.

Step-by-step instructions teach essential coding basics like loops and conditionals, and outline 14 fun and exciting projects, including a script that cracks secret codes, a quiz to challenge family and friends, a matching game, and much more. When they are feeling more confident, kids can think creatively and use the tips and tricks provided to personalize and adapt each project.

The simple, logical steps in Coding Projects in Python are fully illustrated with fun pixel art and build on the basics of coding, so kids can have the skills to build whatever kind of project they can dream up.

Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.

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$19.99

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School Library Journal

Gr 5 Up--Coding is a current buzzword in schools, and the text-based coding language Python is an engaging next step for readers who have mastered Scratch (or choose to tackle Python on its own). Named by creator Guido Van Rossum as a tribute to Monty Python, the language allows users (suggested for ages 10 and up) to string together English words, punctuation, numbers, and symbols to devise games, visual tricks, and coding projects. Like other coding languages, Python introduces concepts such as naming nomenclature, variables, text strings, and decision trees. Conditionals, loops, functions, modules, and nested constructions allow for more sophisticated creation. Line-by-line instructions detail how to create an animated quiz, a password picker, a screen pet, and more. The directions are bright and clearly illustrated, and boxy, bitmapped humans in many styles and colors encourage readers and clarify concepts. Troubleshooting and "bug busting" are discussed. Readers with some familiarity with (or sincere interest in) computer language concepts will get the most out of this volume. VERDICT This informative title deserves a place in any library where patrons are interested in coding. Coders with some experience will enjoy the challenge of following from "First Steps" to "Hacks and Tweaks" and branching out to come up with original projects.--Maggie Knapp, Trinity Valley School, Fort Worth, TX

Copyright 2017 School Library Journal, LLC Used with permission.
DK
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Classification
Non-fiction
ISBN-13
9781465461889
Lexile Measure
890
Guided Reading Level
-
Publisher
DK
Publication date
June 20, 2017
Series
Computer Coding for Kids
BISAC categories
JNF012040 - Juvenile Nonfiction | Computers | Programming
Library of Congress categories
-

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