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Every nation that invades the City gives it a new name. But before long, new invaders arrive and the City changes hands once again. The natives don't let themselves get caught up in the unending wars. To them, their home is the Nameless City, and those who try to name it are forever outsiders. Kaidu is one such outsider. He's a Dao born and bred--a member of the latest occupying nation. Rat is a native of the Nameless City.
At first, she hates Kai for everything he stands for, but his love of his new home may be the one thing that can bring these two unlikely friends together. Let's hope so, because the fate of the Nameless City rests in their hands.
Hicks (Friends with Boys) sets this trilogy opener in an imaginary city whose architecture and dress have a Tibetan air. The city has been conquered by successive nations who grind its native inhabitants underfoot; it's now ruled by the Dao. Kaidu, a Dao boy, arrives for military training and befriends a street girl named Rat. Despite her resentment ("I don't want to know the name of any Dao," she snarls when he introduces himself), she agrees to teach Kaidu how to traverse the city's rooftops in exchange for food. Their secret forays expose Kaidu to the city's darker truths, while Rat struggles with a sense that their friendship betrays the memory of her parents, who were killed by the Dao. When the two learn of an assassination plot, loyalties shift and the pace vaults from brisk to blazing. Hicks's sequential artwork is polished, and though males hold nearly all the political power, the female characters are mighty warriors the men respect (and sometimes fear). An emphasis on the way geography can determine political fate gives Hicks's saga significant depth. Ages 9-up. Agent: Bernadette Baker-Baughman, Victoria Sanders & Associates. (Apr.)
Copyright 2016 Publishers Weekly, LLC Used with permission.Gr 4-6--Rat and Kaidu meet on the streets of the Nameless City. They are from different worlds: Kaidu is from the Dao clan, the current occupiers of the city, and Rat is a girl living on the streets and struggling to survive under Dao rule. But they form a fast friendship traversing the city using parkourlike exploring. As they get to know each other, they delve into the secrets of the Nameless City's history and come to realize that the only chance the city might have to survive is through unity instead of endless conquest. Though this is a visually appealing, action-packed story from a talented graphic novel artist, the seemingly deliberate lack of any cultural context is distracting and problematic. The story seems to take place in a Chinese-inspired world featuring Chinese junk ships, Chinese-style clothes, and words such as Dao, Yisun, Liao, and Yanjing, yet there is no further evidence that the setting is indeed China or anywhere in Central Asia. This appropriation of disparate elements of Chinese culture comes across as opportunistic; the author's fictional world borrows specific cultural aspects and ignores others strictly for the purpose of storytelling. This makes for a hollow and unsatisfying read on place and culture, and it keeps readers at a distance. Even the name of the book hints at a historically fraught practice: the continued occupation of the city is cited as the reason it is "nameless." Readers will be left wondering which people first named the place. VERDICT The borrowing of vaguely Asian-influenced cultural markers without deeper engagement or authenticity is too troubling to overlook. Not recommended.--Angie Manfredi, Los Alamos County Library System, NM
Copyright 2016 School Library Journal, LLC Used with permission.