The Ruby Code

by Jessica Khoury (Author)

The Ruby Code
Reading Level: 6th − 7th Grade

From Jessica Khoury comes a high-action sci-fi adventure about a video game AI come to life. Warcross meets Ready Player One in this thriller set in a high-tech near future.

Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm.

While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk--especially when she and Ash stumble across an in-game quest designed not for the player, but for Ruby to solve. When Ruby begins developing powerful abilities that can rewrite the very code of the game, they realize she is far more than a pre-programmed side character.

Following the quest left for her in The Glass Realm, the pair discover that Ruby is actually a sentient AI who's been hidden inside the game. Originally built as a weapon, her developer stole her from his employers and hid her away, hoping to keep her safe.

That safety vanishes when Ash and Ruby are targeted by the powerful shadow organization who funded Ruby's development, and who would use her to spark a world war to rack up huge profits. Caught in a deadly game that blurs the lines between real and virtual, Ash and Ruby must flee for their lives. If they lose this game--they might just doom the world.

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Kirkus Reviews

Exciting and fast paced, with provocative notions to ponder about what makes us human.


Publishers Weekly

Khoury (the Skyborn series) layers a future New York City and a role-playing fantasy adventure to create an inventive techno-thriller reminiscent of Ready Player One. White-cued 13-year-old Ashton "Ash" Tyler, beset by bullies at soccer and his widowed mother's cruel boyfriend at home, increasingly retreats into virtual reality games. After Ash helps a man who is being assaulted, the man gives him a box that turns out to contain a single-player VR game, Glass Realm. As Ash plays, he encounters a shopkeeper named Ruby who seems strangely unlike a non-player character. Alternating chapters follow white-haired, red-gold-eyed Ruby, a resilient teenager gradually resisting a voice ordering her to stay on script. Ash's arrival helps her to break free, and together they follow a quest to seek the truth about Ruby's past and her true nature, an arc that soon takes on a new urgency around real-world events. Intrusive drone surveillance and dangerously immersive VR add a cyberpunk feel to a grim setting. Khoury loads tremendous heart into explorations of free will and sentience throughout this fast-paced cross-genre read, which is accessible to gamers and nongamers alike. Context clues suggest racial diversity in the secondary cast. Ages 8-12. Agent: Lucy Carson, Friedrich Agency. (June)

Copyright 2023 Publishers Weekly, LLC Used with permission.

School Library Journal

Gr 3-7--Khoury's latest is an exciting cyber-thriller along the lines of Ready Player One and War Games. This is the story of 13-year-old Ash who is drawn to the virtual world since, in real life, he has an abusive stepfather and school bullies. Ash's adventure begins when one night, on his way back from a video arcade, he helps a person on the street in need. In thanks, the man gives him a gift of a small metal box. It holds a retro-style video game called The Glass Realm, an old fantasy role-playing game. During gameplay, he meets a seemingly unassuming side character named Ruby. But as Ash delves further into The Glass Realm, he realizes it is more than it seems, and Ruby is more than just a small character; she can actually rewrite the game. Hakeem, Ash's good friend, worries that Ash is becoming a zombie virtual reality addict, but Ash is more worried that the virtual reality is the reality. Readers will be enticed by this sci-fi thriller, which is action-packed and full of interesting, diverse characters. Khoury's intuitive gamer sense permeates these pages. VERDICT Video game fans will love this book. Recommended for juvenile sci-fi collections.--Lisa Gieskes

Copyright 2023 School Library Journal, LLC Used with permission.
Jessica Khoury
Jessica Khoury is the author of multiple books for young readers, including The Mystwick School of Musicraft and the Skyborn series. She has played piano, violin, and a plastic recorder, but has yet to receive her acceptance letter for Mystwick. In addition to writing, she illustrates maps and is passionate about orcas, forests, and video games. Jessica lives in Greenville, SC, with her husband, two daughters, and her Siberian husky Katara.
www.jessicakhoury.com
Twitter: @jkbibliophile
Instagram: @authorjess
Classification
Fiction
ISBN-13
9781338859287
Lexile Measure
-
Guided Reading Level
-
Publisher
Scholastic Press
Publication date
June 20, 2023
Series
-
BISAC categories
JUV053000 - Juvenile Fiction | Science Fiction
JUV001000 - Juvenile Fiction | Action & Adventure
JUV067000 - Juvenile Fiction | Thrillers & Suspense
Library of Congress categories
Fantasy fiction
Bullies
Artificial intelligence
Video games

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