The Land of Roar (Land of Roar #1)

by Jenny McLachlan (Author) Ben Mantle (Illustrator)

The Land of Roar  (Land of Roar #1)
Reading Level: 4th − 5th Grade
Series: Land of Roar

Everyone remembers their secret imaginary world...but what if you discovered that yours was real? When Arthur and Rose were little, they were the heroes of Roar, a magical world they invented where the wildest creations of their imaginations roamed. Now that they're eleven, Roar is just a distant memory. But it hasn't forgotten them. When their grandfather is spirited away into Roar by the villain who still haunts their nightmares, Arthur and Rose must go back to the world they'd almost left behind. And when they get there, they discover that Grandad isn't the only one who needs their help. This enchanting, action-packed novel is perfect for readers who've always dreamed of exploring Narnia and Neverland.

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Kirkus Reviews

A sweet adventure and a paean to imagination and childhood innocence. (Fantasy. 8-12).

Booklist

Mantle's whimsical black-and-white illustrations enhance this playful, Peter Pan-like tale of sibling rivalry and affection. A series starter with heart.

Publishers Weekly

Once upon a time when twins Arthur and Rose were younger, they created a make-believe world called Roar, which they accessed through a folded cot in their grandfather's attic, and where they enjoyed adventures alongside imaginary friends such as Mitch (a mermaid-witch) and Wininja (a wizard-ninja). Then they got older. But when the twins, now 11, help their grandfather clean out his attic to make way for a "proper den," they find a map that brings back memories. And when an old imaginary foe, a wicked winged scarecrow called Crowky, kidnaps Grandad, the siblings must travel to a far more alarming Roar than they remember, reunite with childhood companions, and stop Crowky from transforming Grandad into a stuffed scarecrow and conquering all of Roar. If, that is, Arthur can convince his sister that she's not too cool for fantasy games. McLachlan (Truly Wildly Deeply) infuses a traditional portal fantasy with a whimsical logic--the twins' power of belief influences Roar's landscape, and their mundane possessions (a fidget spinner, for example) become talismans to its inhabitants--while deftly portraying two modern siblings working to mend their strained friendship. Occasional illustrations by Mantle capture the story's fantastical feel. Ages 8-12. Author's agent: Julia Churchill, A.M. Heath. (June)

Copyright 2020 Publishers Weekly, LLC Used with permission.

School Library Journal

Gr 4 - Up—An old fold-up mattress might be nothing more than an extra bed to most, but to young Arthur and his twin sister Rose it was the entrance to the magical world of Roar, filled with all of the magical things that they loved and adventure around every corner. Now that they're 11, Rose has little interest in the games of their childhood; but when their grandfather is kidnapped by the evil Crowky-the half-crow, half scarecrow creature that Arthur deeply fears—the twins have to band together and head back to Roar to save him and their beloved magical world. Growing up is hard, and this fantastic story hits those notes beautifully. The world-building shines, and the dynamics between the twins—one eager to grow up, and the other holding on to the charms of childhood—will touch a deep chord with the young and young-at-heart. VERDICT The start of a series you won't want to miss.—India Winslow, Cary Memorial Lib., Lexington, MA

Copyright 2020 School Library Journal, LLC Used with permission.

Review quotes



Classification
Fiction
ISBN-13
9780062982728
Lexile Measure
-
Guided Reading Level
-
Publisher
HarperCollins
Publication date
May 20, 2021
Series
Land of Roar
BISAC categories
JUV013030 - Juvenile Fiction | Family | Multigenerational
JUV037000 - Juvenile Fiction | Fantasy & Magic
JUV001000 - Juvenile Fiction | Action & Adventure
JUV013070 - Juvenile Fiction | Family | Siblings
Library of Congress categories
Magic
Grandparent and child
Grandfathers
Fantasy
Twins
Quests (Expeditions)
Imaginary places

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